An app that will make the pieces in your life fit perfectly one measurement at a time.

ROLE

Research

Branding

Illustrations

Wireframing

PROBLEM

TIMEFRAME

3 Weeks

TOOLS

Adobe Creative Suite 

usertesting.com

InVision

TEAM

Me!

SOLUTION

Furnishing your first home can be stressful.  There's always the worry with how everything will fit, what furniture should you include, and making sure you have all the proper measurements of your home when shopping. I wanted to find the most efficient way to create an app that allows users to find out the size of a space or an object instantly while also acting as a level. In addition, I wanted the app to recommend suggestions for useful furniture pertaining to what is being measured.

The best way of going about this concept is to integrate new technology in the camera that will measure the distance from a detected starting and end point. Further to this idea, using accelerometers to detect motion I would be able to incorporate a level to help users properly build their furniture. For the third function of this app, I decided to partner up with IKEA and have the app recommend products that would fit into a space or replace an object that the user is currently measuring.

FINAL PROTOTYPE

RESEARCH & ANALYSIS

I began my research with identifying what it is I'm truly trying to accomplish and creating a scenario for the app. After establishing my objective and the mindset for the user, I needed to determine who this app was for and create personas for these users.

ESTABLISHING OUR MAIN GOAL

How can we design an app that allows users to take measurements faster and find affordable furniture?

SHORT TERM GOALS

  • Have a feature that allows users to not only measure an object but to take then square footage of a room.

  • Partner up with an affordable and reliable store that suggests design tip for the user's space.

  • Make the process of finding measurements as fast as possible.

LONG TERM GOALS

  • Partner up with other stores to allow the app to grow.

  • Users can focus more on how will they decorate their space and save other product ideas.

THE FIRST PROTOTYPE

I prepared a mid-fidelity prototype and had the chance to test it on some users that shared some similarities with my personas along with people from usertesting.com.
You can view the feedback from usertesting.com here.

FEEDBACK ON OUR FIRST ATTEMPT

REFLECTION

Don't assume users will remember every function.

A reoccurring comment I received is that the users would forget all the instructions they were introduced at the beginning. Therefore, I need to break down my instructions throughout the app so users don't feel lost. Another aspect I realized along the way is that the screen is tiny so the less buttons displayed, the easier it is on the eyes.

FINAL CHANGED DESIGN RESULTS

MAJOR TAKEWAYS

It's okay if my wireframes look ugly at the beginning.

I learned a lot from designing my first app. It was challenging to manipulate app like buttons and to make it look as realistic considering all I knew prior was print and some web treatment. I didn't expect that I would encounter so many pages to design such as confirmation pages, forgetting password page, and even including a help button. The aspect I enjoyed most was being able to see how people interacted with my prototypes and the thought process behind why they would want to press button A instead of button B. Doing the user tests taught me how important it is to not get attached to your initial ideas. So it's totally okay if you have basic boxes and sloppy drawings as low-fidelity wireframes at the beginning. That process allows you to get the bad ideas out.